Fallout New Vegas - SPECIAL and Skill Point Worksheet for Early Bird ("EB") & Good Natured ("GN")
Goodsprings:
  Doc's EB GN   Total Gear-> Barter Guns Speech                    
STR 3                                    
PER 4                                    
END 2                                    
CHR 8                                    
INT 10                                    
AGI 6                                    
LCK 7                                    

When entering Level-Up Points, use the format "x/y" where x is the number of LUPs or Tag points or is "B" for Book, and y is the new total (e.g.: 5/40).
  GdSpr 1 2 3   Total         2 3 4 5 6 7 8 9 10 11 12 13 14
Barter                                              
Energy                                              
Explos.                         B/30                    
Guns                                              
Lockpk                                              
Medical                                              
Melee                                              
Repair                         B/30                    
Science                                              
Sneak                                              
Speech                                              
Surviv.                                              
Unarm.                                              

 
LvlPerk
 2Swift Learner
 4Comprehension
 6Swift Learner 2
 8Swift Learner 3
10Educated
12Demolition 1
14Demolition 2
16Demolition 3
SPECIALSkills Affected and Additional Benefits
STRmelee (Weight of weapons which can be used. Amount of loot/gear that can be carried.)
PERexplosive, lockpick, energy weapons. (Distance at which enemies appear on HUD.)
ENDsurvival, unarmed. (# of Hit Points, * of Imlants, poison/radiation resistance.)
CHRbarter, speech. (Companion's armor and attack strength)
INTscience, repair, medical (Number of points when leveling up.)
AGLguns, sneak (Number of AP for VATs; speed of drawing/loading weapons.)
LCKall skills increase by 1 on odd levels; e.g.: 5,6=13, 7,8=14. (Critical chance.)