| Lvl | Perk |
| 2 | Swift Learner |
| 4 | Comprehension |
| 6 | Swift Learner 2 |
| 8 | Swift Learner 3 |
| 10 | Educated |
| 12 | Demolition 1 |
| 14 | Demolition 2 |
| 16 | Demolition 3 |
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| SPECIAL | Skills Affected and Additional Benefits |
| STR | melee (Weight of weapons which can be used. Amount of loot/gear that can be carried.) |
| PER | explosive, lockpick, energy weapons. (Distance at which enemies appear on HUD.) |
| END | survival, unarmed. (# of Hit Points, * of Imlants, poison/radiation resistance.) |
| CHR | barter, speech. (Companion's armor and attack strength) |
| INT | science, repair, medical (Number of points when leveling up.) |
| AGL | guns, sneak (Number of AP for VATs; speed of drawing/loading weapons.) |
| LCK | all skills increase by 1 on odd levels; e.g.: 5,6=13, 7,8=14. (Critical chance.) |
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